Up to D3+3 destroyed models can be added back to that unit. This is a strong bonus for getting your guys easier wound rolls, and combines with the icon bonus to give Berzerkers S6 and AP-3 attacks when they charge or get charged. In addition to giving you special rules, Legions also give you access to Stratagems, Warlord Traits, Relics, and Secondary Objectives. After all, the Heretic Astartes have two Wounds now, too We've still got loads more to show you from the forthcoming Chaos Space Marines codex - sign up for our newsletter to get the latest heretical updates straight to your inbox. What makes these guys tough is their All is Dust ability. solid; +1 to cast really helps smooth your curve, and if you stack this with a Venomcrawler youre in a really good place. As always, a guide like this represents a time and place. Whatever their beginnings, Chaos Space Marines have become one of the most well represented forces in Warhammer 40k. do Psychic Interrogation. You can only include one CHAOS LORD, one DAEMON PRINCE, and one DARK COMMUNE in each Chaos Space Marines detachment in your army. If your legion doesnt have great passive buffs for Legionaries, youre probably going this route. Also great for getting out some of those extra god powers, or occasionally throwing out a random smite after youve cast your buff powers to help finish a target off. Noise marines come default with a bolter but can swap that out for either a Chainsword or Sonic Blaster, and one model in the unit can take a Blastmaster instead. All of this combines to make the Master of Possession one of the armys key units, and at a relatively cheap cost hes a mainstay in most lists. Still harder to get than youd like, Obliterators are tough, versatile fire support on units that can absolutely also dish out a beating in melee. Otherwise, Psyker has a 4+ invulnerable save and can only be hit on a 4+, but his real value is just being on the table. Thats the most reliable weapon on the model, however. From there, you should look at providing yourself a little defence. A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. As with the rest of these articles, the idea is not to give an exhaustive review of every unit and option. Instead the upgrades youll want to focus on are the heavy chainaxe, which gives you a nasty heavy hitter (basically an AP-4 power fist), and the balefire tome, which turns the unit into a PSYKER, with the ability to cast Smite and one of the first three powers in the Dark Hereticus Discipline Prescience is the best pick of those. They tend to lack some of the long-ranged shooting options of other factions but make up for that with the ability to hit hard quickly. Theyre all solid and free once youve paid the points/Power Level to upgrade that psyker with the relevant Mark. It does appear, especially with some revelations in some of the novels, that the rot which led many Space Marines to the dark side set in exceedingly early. The attrition benefit is OK, but given your traitor guardsmen are 7 Ld and only come in units of 10 its not super likely youll use it in most games. Until the end of the phase, when attacks are made against the unit, unmodified wound rolls of 1-3 always fail, irrespective of any abilities of the weapon or model making the attack. This means itll usually disappoint you in melee, and cant reliably take out most targets unless you get pretty lucky with your hit/wound/damage rolls. 2 wound models with Disgustingly Resilient? On the whole defilers are frustrating. Ability helps nearby Traitor Guardsmen units automatically pass Combat Attrition tests, which isnt particularly valuable given they only come in units of 10. On top of that, the Mark of Slaanesh gives you the, Stratagem, letting you change a die roll for a hit/wound/damage to a 6 in the Shooting or Fight phase, while, lets you punish enemy units attempting to Fall Back by consolidating 3 or shooting the unit leaving. If theres a place Helbrutes have play, its in Creations of Bile, where having 7 Movement and S7 base makes them a little bit more deadly and useful, or potentially in Black Legion, where getting +1 to hit can mitigate the downsides of it being a WS/BS 3+ unit. Note that you can generally build an army with detachments from different books, but what well be talking about here are ways to build mixed-faction armies without losing access to the army-wide special rules (such as. ) Mutated Invigoration can also be huge for buffing T4 units to T5, and Warp Marked can help delete key units off the table. Most competitive Chaos Space Marine lists pack a single unit of ten Terminators with the Black Rune (though some opt for Chosen instead). Each time an attack is made with this daemon weapon, if you score a hit, that weapon automatically wounds the target and enemy models cant use any rules to ignore the wounds they lose. Each one throws out 2D3 shots and every hit generates a mortal wound on a wound roll of 2+, meaning that on average a Decimator will toss out 8 shots, score 6-8 hits depending on bonuses to hit and your Wanton, and turn those into 6ish mortal wounds. ability, which prevents it from doing actions or being in a Transport but gets you back either 3 destroyed mutants or 1 dead Torment each command phase. Alternatively you can try and pad out a detachment with cheaper options like the Kytan or the Brass Scorpion but more than likely youre better off going Chaos Knights if you want to take that many big machines. The added bonus of the 9+ cast means that about 28% of your casts will be un-deniable, which is a nice bonus, but not something you can depend on. Thats bad news for Chaos Space Marines, because the factions secondaries are, unfortunately, pretty bad. A bigger, meaner version of the Dreadclaw, but can carry up to 20 INFANTRY models instead (or one helbrute or chaos dreadnought), and mounts the equivalent of 10 missile launchers for some reason. But there was a lot more to the video, too. For every result that exceeds the enemy units Toughness, you do 1 mortal wound. On top of that you can give him a Techn-virus injector (do this), to give him +1 damage against VEHICLE units. Sr. Editor & Publisher: Larry Vela No-one is immune to the siren song of Chaos not even, of course,the Imperiums elite guardians: the Space Marines. Chaos Marines are going to get two wounds each. Terminators were a big winner in the 9th edition codex, gaining a host of options that make them significantly better than their loyalist counterparts. Credit: Jack Hunter. Chaos Space Marines have access to a single Fortification. Its a very pretty boondoggle that suffers from the same issues that most fortifications have. Word Bearers Venomcrawler. Its not the best melee fighter, but it can do mortal wounds on the flyover and its blade struts are surprisingly nasty in melee. Their big advantage is that they come with the Mark of Khorne already baked into their cost, which makes them cheaper than they look, and means they can swing at S6 on the charge with AP-3 if you give them an Icon (or, if you boost their strength with Mutated Invigoration, S7). Specifically, your power armor yabbos who still want to play at midfield think Rubrics, Berzerkers, Chosen, and so on. The Decimator has a bunch of different weapon options but the main one that is really worth considering for competitive play is the pair of Soulburner Petards. And thats mostly due to the fact that the. You also want to give one a Cyclone missile launcher if youre taking one to maximize its output. While Fabius Bile is certainly a Chaos Space Marine (he was one of the Emperors Children legion after all), he has long since strayed from any one legion. This can throw a real wrench into your opponents plans, and against some armies can make a big difference. PIck one LEGIONARIES unit from your army; if it is the Shooting phase, that unit can shoot again; if it is the fight phase and that unit is within Engagement Range of enemy units, that LEGIONARIES unit can fight again. Ah the poor Helbrute. Use at the start of your Psychic phase. A rhino full of berzerkers will do some serious work, and even a unit of 5 has a real chance of trading up when it throws out 26 Attacks. This ability replaces and upgrades the usual rules for firing Rapid Fire weapons, such as Bolters. Berzerkers (World Eaters, White Dwarf #477), Noise Marines (Emperors Children, Codex: Chaos Space Marines). And yet, 2-3 units of cultists make their way into almost every Chaos Space Marines army, because at 50 points for the unit of 10, theyre some of the cheapest Objective Secured models in the game. Instead, well cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. While there are other ways to soup, including lists that run Abaddon, Mortarion, and Magnus, the most common and popular ways to soup for Chaos Space Marines are to either include Chaos Knights in the army or a detachment of Chaos Daemons. Pick a CULTISTS MOB unit within 6 of a battlefield edge or your deployment zone. This is just a quick introduction video into my background and channel direction as well as a review of the latest CSM teaser. As much as I hate these abilities that punish a single faction, this is pretty money, in particular because space marines are still relatively popular, and any buffs to the faction will make them more prevalent. With the recent updates to Lords of War in the GT missions pack and the FAQ allowing passengers to climb out the turn it arrives, the Kharybdis is much more playable, but still too expensive to be competitive. They lack the kind of serious ranged threats needed to hit enemies from more than 24 away, and a lot of their bigger guns are affixed to expensive platforms you might not want to take. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Names, trademarks, and images copyright theirrespective owner. There are definitely some exceptions, such as Noise Marines, and you can supplement their shooting with units from other codexes if you wish. Credit: Jack Hunter. rule now, which has you roll 2D6 each time the bearer is selected to fight. That said, there have been some successful lists that take them, in part because 4 lascannons can be enough to generate the results you need in a pinch. This is one happy Chaos player! On the flip side, this unit can be incredibly annoying to remove thanks to its. In Creations of Bile they trade more on having S5 attacks, which lets them punch up against heavier targets where you can use. Thats not a bad profile for what you pay, and if you take an Ogryn, you use its Toughness for attacks against the unit and you have to allocate attacks and mortal wounds to the Ogryn first. At T5 and 3 wounds with a 5+ invulnerable save, Possessed have enough durability to weather a bit of shooting, particularly with help from Cursed Earth and Pact of Flesh, but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. || Tabletop Spotlight, Warhammer 40K: New Marine Weapon Profiles Confirmed. Unfortunately for Horus, his uprising did not go quite according to plan. When you hit with this weapon, the target takes D3 mortal wounds. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard. On its surface this objective seems pretty solid, but once you start playing with it you quickly realize that scoring it is contingent on letting your opponent take objectives so you can kill them off those objectives or take them. Hellbrutes come with T7, 8 wounds, and 5 attacks. While a unit is in a table quarter dedicated to a chaos god, they get +2 Ld unless they have a god mark other than the one you picked. As a melee monster himself, hes good but not so good that he belongs in every list you may often find, as most Emperors Children and Creations of Bile players have that hes more superfluous. Note that you cannot replace the
keyword with DEATH GUARD or THOUSAND SONS unless youre working with Forge World units from Imperial Armour Compendium. Generally speaking you want to give your Terminators the Mark of Slaanesh, as the ability to fight first makes them a nightmare to charge and get stuck in with, and the Mark of Nurgle doesnt stack with the Black Rune. Pick a INFANTRY or CHAOS SPAWN unit within 6. Im sure there could be some deep tactical analysis of all the chaos units and how their stratagems would go even further to enhance their abilities. Theres a ton of versatility at the top of any Chaos Space Marines list. New Knights, New Horus Heresy! You might have caught the video at the end of the Warhammer Preview Online. You can find more on the math behind the marks and how they affect play in our Hammer of Math article on the topic. But his real value is his. Add 1 to wound rolls for attacks made with melee weapons by models in that unit. At the end of your turn, score 1 VP for each enemy unit that was destroyed by a TRAITORIS ASTARTES unit from your army this turn and was within range of an objective marker at the start of this turn. These days the baleflamer is the clear move for the Lord Discordant, and getting D6+2 hits is just better than anything the Helstalker autocannon has to offer. Possessed got new models with the 9th edition codex and immediately became superstars in the new book. Abaddon comes with three Warlord Traits, most of which make him nastier in melee if hes not boosting Black Legion units, and his Despoiler aura gives nearby CHAOS CORE units +1 to charges and re-roll hit rolls of 1. Chaos Lord and Chaos Space Marines. This is particularly a challenge when it comes to your Psyker characters: Youll typically want a Master of Possession, but will seldom want to waste his casts on doing Psychic Interrogation, forcing you to find a way to fit another psyker character into the army and that has to be an HQ choice. This is kind of a double-edged sword however, as it means Chaos Space Marines armies are light on characters in the Elites slot, and so taking more than 3 will often mean having two detachments, something you dont want to do. There are a few ways to move things around and pick your current mode, which youll typically use to get into Wanton Slaughter early but may occasionally help you get more shots off with your bigger shooting units. When Codex Supplement: Space Wolves is released, all of the rules within that will then replace and supersede this entire document, at which point none of the rules here can be used. 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